Introducing —

The one-stop engine that streamlines your entire creative design pipeline — live camera, spatial awareness, real-time ML. Running entirely in your browser.

Voice to 3D. Gesture to physics. Browser to stage.

World's first browser-native, AI-native game creation engine.

End-to-end creation — live full-body tracking, scene generation to game-ready output. Patent-pending browser-native computer vision. Voice API. No downloads. No GPU. No backend.

Browser-Native Voice API No Install No GPU No Backend

Imagine — the only UI
you need is your voice.

quick start
// no install. open a url.
open h0p3.io/engine
// speak to create
voice: "create a galaxy"
generating scene...
3d environment ready 
voice: "make it interactive"
full body tracking initiated
hand rigging active
gravity enabled 
// done. play. 
Scene Generation
environment
voice: "give me an oak forest in autumn"
parsing intent...
tags: autumn, golden, warm-light,
   fallen-leaves, ambient-wind, moss
skybox: overcast-golden-hour
volumetric rays 
physics: leaf-drift, branch-sway
environment ready 
Object + Behavior
entity
voice: "make a blue bird"
generating model...
rigging: wing-flap cycle
idle: perch-breathing 
voice: "it flies from the tallest tree
  and lands on the large brown rock"
pathfinding... flight arc set
state: takeoff → glide → land
perch behavior active 

Features

Not a one-shot generator.
A full engine.

Step-level control at every stage. Chat and voice are the only UI. The backend is invisible.

Full-Body Live Tracking

500+ point patent-pending browser-native computer vision. Face mesh, hand rigging, full-body pose. No infrared. No LiDAR. Any device with a camera.

Voice-to-3D Pipeline

Speak to create. Describe scenes, objects, behaviors, interactions. AI parses intent and builds with precision. Your voice is the interface.

Instant Physics + Rigging

Collision detection, gravity, ragdoll, skeletal animation. Every generated object arrives game-ready. Rigging is automatic.

Game State Scripting

AI-generated state machines described in English. Behaviors, triggers, animation timelines. No C#, no Python, no visual node graphs.

Stage-Ready Output

Projector mode. Live performance pipeline. From browser to Broadway stage in one step. Real-time, latency-free, audience-facing.

Plugin Architecture

MCP-compatible integration layer. Embed tracking and rendering into any platform — Zoom, Teams, any conferencing or enterprise tool.


Under the Hood

Nine layers. One URL.

Tracking

500+ point browser-native computer vision. Full-body pose, face mesh, hand rigging. No sensors. Any camera.

Voice

AI intent parsing. Speak to build. Describe a scene, an object, a behavior — the engine executes.

Physics

Browser-native collision, gravity, ragdoll. Objects arrive game-ready. Rigging is automatic.

Environments

Skybox, lighting, weather, procedural terrain. Chat-controlled. Iterate in conversation.

Generation

Instant 3D from voice, sketch, or reference image. Texture, rig, animate — all in pipeline.

Scripting

Game state machines described in English. Behaviors, triggers, timelines. Zero code.

Avatars

Full character creation. Body-tracked, expression-reactive. Your digital presence, built in seconds.

Publishing

One-click export. Static bundle. Host anywhere. Zero server requirement for the published output.

Plugins

MCP-compatible. Embed into any platform. From meeting software to enterprise tools.


Use Cases

From stages to classrooms.
All from one URL.

Live Performance

A performer says "wings" and holographic wings appear on their arms — tracked to their body, with real-time physics. When they move to fly, the entire scene responds. From browser to Broadway stage.

Game Design

An indie developer describes a world in conversation. The engine generates skybox, models, rigging, physics, state machines — all from voice. What took a Unity team months takes one person an afternoon.

Enterprise

Your avatar in a video call isn't a static cartoon. It's a full-body tracked, physics-responsive presence — packaged as a plugin for Teams, Zoom, any platform.

Education

A classroom in a conflict zone. No hardware budget. No downloads. A teacher opens a URL on a phone and students build interactive 3D worlds together.

Visualization

Point a camera at a floor plan. Describe what you want. Walk around it. Edit with voice. Professional-grade spatial design from a phone browser.


Why h0p3

A category shift.

We don't compete with existing tools. We replace the entire paradigm.

TouchDesigner
  • $2,200 license fee
  • Desktop only
  • GPU required
  • Learn Python + node system
  • Months of training
Unity
  • $2,040/yr Pro license
  • 10GB+ install
  • C# required
  • Platform-specific builds
  • 5-minute compile cycles
h0p3
  • Free to start
  • Any browser, any device
  • No GPU required
  • Voice and chat — the only interface
  • Zero downloads. One URL.

Request Early Access

Be first to build with the engine that replaces everything.

The first creative engine you never have to install.

One URL replaces a $2,000 license, a 10GB download, and months of training. Professional-grade interactive design — from any device, for anyone.

We turn users into creators.

Our philosophy

We built the LEGO set for spatial game design — every piece snaps together, everything works out of the box, and the only limit is what you imagine. No toolchain. No licensing. Just build.

01
No Backend

Everything runs client-side. Your browser is the engine. No servers, no cloud GPU, no infrastructure to manage.

02
No Hardware

No infrared, no LiDAR, no GPU. A camera and a URL. Works on a phone in a refugee camp or a workstation in a studio.

03
No Code

Chat and voice are the only interface. AI handles the execution. Describe what you want — the engine builds it.

04
No Barrier

Free to start. Deployable in a warzone classroom or on a Broadway stage. Extreme accessibility is the architecture.

What you no longer need.

The old way

  • $2,200 software license
  • Dedicated GPU workstation
  • 10GB+ application download
  • Months learning Python, C#, or node systems
  • Infrared sensors and LiDAR rigs
  • Platform-specific builds and exports
  • 5-minute compile-test cycles

h0p3

  • Free to start
  • Any device with a browser
  • Zero downloads
  • Voice and chat — the only interface
  • A camera. That's it.
  • One-click publish, host anywhere
  • Real-time iteration. No compile.

Request Early Access

Be first to build with the engine that replaces everything.